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LAB 3: MARS - Media Arts ReSearch
1995
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2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Active Living Infrastructure: Controlled Environment (ALICE)
2021
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2021
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
LAB 1: ART+COM
1987
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1987
ART + COM—An Interdisciplinary Media Lab in West-Berlin (1987–1992) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in their home. It was a rather futuristic goal to explore the computer as a tool and
The Lake
2005
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2005
A site-specific installation, and early data artwork using live real-time biological data. The Lake questions how data abstracts life and our environment, and how we use technology to connect with living things. Installed by the lakeside at Tingrith
Tea Flock
2011
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2011
Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the UK. A dynamic gaggle of unfilled vessels flock to tea-rich lands
More Than Us
2022
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2022
Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
Rodent Activity Transmissions (RAT) systems
2016
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2016
This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization.
We Need Us
2014
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2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
Golden Blessings SG50
2015
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2015
How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and
Brush the Sky
2015
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2019
In "Brush the Sky," a mother-daughter duo bring the ancient art of calligraphy into the 21st century. In the Wing Luke Museum, transparent wall hangings by Midori Kono Thiel emphasized the abstract nature of calligraphic art by deconstructing the
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