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  • Media Art Learning -
    ... für LehrerInnen gemacht - als Anregung, zum Nachmachen, zum Andersmachen oder gar zum Bessermachen. Im Projekt „ArtDeCom- Art Design Computer” liegt der Schwerpunkt der Unterrichtskonzepte für allgemein bildende Schulen in der spielerisch-experimentellen...
  • ...MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes, artistic projects, tools,...
  • ... raw, unstructured data. Others exhibit a more purposeful behaviour as they are driven by patterns in the data which emerge from an artificial neural network. At the heart of the ever-changing composition, ‘splinters’ from the ‘data spine’ represent real-time...
  • LAB 1: ART+COM -
    ... a nucleus of digital media. Urban Studies Professor Edouard Bannwart led a research project on data communication between art academies in Berlin, Braunschweig and Kassel. In Berlin, he gradually brought in other digital and analog experts. Some, like...
  • The Lake -
    ...A site-specific installation, and early data artwork using live real-time biological data. The Lake questions how data abstracts life and our environment, and how we use technology to connect with living things. Installed by the lakeside at Tingrith Fishery,...
  • Tea Flock -
    Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the UK. A dynamic gaggle of unfilled vessels flock to tea-rich lands
  • More Than Us -
    ... raw, unstructured data. Others exhibit a more purposeful behaviour as they are driven by patterns in the data which emerge from an artificial neural network. At the heart of the ever-changing composition, ‘splinters’ from the ‘data spine’ represent real-time...
  • ...This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization. Mole-rats thrive...
  • We Need Us -
    ... its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike traditional data visualisation, which helps us...
  • Golden Blessings SG50 -
    ...How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and the Lunar New Year....