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FemCity
2002
-
2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
Spectropia
1999
-
2002
A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
Electronic Cafe Network
1984
-
1988
...In 1983
artist
s Kit Galloway and Sherrie Rabinowitz began refining a concept for a...
The Quarxs
1991
-
1991
First of all, the QUARXS are characters in a series of twelve computer animated films of three minutes each. Each one presents itself as a program of popularized science: the narrator, a scientist (a researcher in "comparative cryptobiology"), takes
Random Rhetoric/Ars Electronica
2020
-
2020
video
... work Random Rhetoric uses the
artist
's predetermined responses to...
Sonicity
2000
-
2009
Sonicity by Stanza Sonicity is a responsive installation, a sonification of the data space. The sounds you hear are the sound of the changing environment, ie the changes of noise, light, temperature of the space is turned into a real time sound
CODeDOC II exhibition
2003
... mission, devoted to American
artist
s (citizens and
artist
s living...
Mediaflow
2006
-
2006
video
MEDIAFLOW :BROWSER AAND INSTALLATION 2006 Thoughts in the flow, that's what the Media Flow Interface stands for. The entire content of an archive, here netzspannung.org, is visible at a glance. Parallel streams of images and words run along the
Time and Time again
1999
-
1999
Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
Virtual Book
2005
-
2005
... the virtual book originated in
artist
s' books. We thought about how to...
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