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Shanghai Express
2013
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2013
video
Shanghai Express is an interactive installation we developed for the City of Counter Light exhibition at the Shanghai Power Station of Art in November 2013. It allows users to create and interact with digital cityscapes that appear on an interactive
Glow Positioning System
2005
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2005
There are many ways to "locate" a city, and oneself within it. One way is to distance oneself from it - to look it up in an atlas, a picture, or to go out to sea or up a hill to watch the twinkling lights, and point out the sights we know. Another
Home Transfer
1999
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2000
HOME TRANSFER looks at the relationship between home, architecture and new technologies. The interactive and participatory ‘net-art’ work unfolds via a menu composed of three 'chapters': Guest, Host, and Parasite. The work explores changing notions
Missing matter
1998
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1998
Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et
A Midsummer Night's Dream
2000
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2000
This high-tech treatment of Shakespeare's masterpiece played June 29 - July 1, 2000 in the Lumley Studio Theatre at the University of Kent at Canterbury. The Y2K production of A Midsummer Night's Dream marks a collaboration between
FACT Centre
2003
-
2005
External lighting scheme During the early stages of the building design a concept for the external skin of the building was defined. As the building specification required predominantly ‘black-box’ spaces (cinemas/galleries), very few options were
Untitled (Computer Project)
1989
-
1990
video
For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train
Can you see me now?
2003
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2005
Can You See Me Now?draws upon the near ubiquity of handheld electronic devices in many developed countries. Blast Theory are fascinated by the penetration of the mobile phone into the hands of poorer users, rural users, teenagers and other
SCHWELLE: Schwarz Raum
2003
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2004
Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
DIGITAL MONSTERS DON'T BLEED
2014
... algorithmic present. But the
artist
is not interested in a Luddite...
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