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Pure Land 360
2012
Pure Land immerses visitors in the quintessential heritage of Dunhuang's Buddhist grotto temples, which constitute an art treasury abounding with murals, statues and architectural monuments. This UNESCO World Heritage SITE, also known as the Caves
Data Beautiful
2001
... Capitalism, Communism - but
artist
s also taught people how to...
LAB 1: ART+COM - Virtual Reality and The Divine Spark
1987
-
1987
... - 1993 - the time when the
artist
s Fleischmann and Strauss were a...
Virtual Balance
1994
-
1994
video
VIRTUAL BALANCE: LOOKING WITH THE FEET 1994 Understanding interactivity in cyberspace as a seamless experience rather than a clickable one, Virtual Balance borrows from the myth of the magic carpet to move through data. The magic carpet, popularized
The Tables Turned
1997
-
1997
video
The Tables Turned is preceded by Telematic Dreaming from 1992 and Telematic Vision from 1993. This installation is a continuation of the telematic theme placed within another social context. Dreaming used the bed, Vision used the sofa and The Tables
Still Moving
2008
... régionale pour la création
artist
ique et la diffusion en...
Haptic Field
2016
video
Description on chrissalter.com: What if we could feel on our bodies the presence of others at a distance? Haptic Field is a participatory multi-sensory installation merging contemporary fashion, wearable technology and an exploration of the senses
100 Days - 100 Imachinations
2002
-
2002
Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not
Liquid Views
1992
-
1992
video
... spectacle. In the words of the
artist
s from the SIGGRAPH '93 catalog,...
Molecular Informatics-morphogenic substance via eye tracking
1996
-
2002
video
The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
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