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Touch, an interactive urban installation
2006
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2006
The ‘Touch’ project aims to transform the general perception of a media façade, in this case the Dexia Tower, from a marketing and corporate image device towards an urban light art work. The challenge lies in the design of participation and
Starbright World
1994
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1997
Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
Re-reading the News
2002
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2003
Re-reading the News (2002) downloads the front page of newspapers as essentially raw data, enabling users to reformat it to their own specifications. The raw data appears in one browser window, reformatting occurs in a second. "Re-reading" sees the
Hybrid Space
2002
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2002
This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
Powerbike
2003
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2008
This mutant bicycle, the pedal and gear mechanism of which is made up of a flexible ladder, symbolizes the “seven deadly wishes”. Visitors are invited to climb up to the seat but when they try, the mechanism moves into reverse, turning the user into
Mirrors
2009
MIRRORS Commissioned by Artwise Curators for REGUS HQ, Berkeley Square, London / 2009 ‘Mirrors’ in London’s Bruton Street is rAndom’s first permanent installation in the UK and has been completed in early April 2009. Evolving from the
Pixelroller
2005
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2010
PIXELROLLER VARIOUS PROTOTYPES 2005-2010 PixelRollers do exactly what their name suggests. They are performance tools for rapidly applying any pixel based graphics (user-generated content from the internet, your phone, a dedicated camera, etc)
CloudBrowsing
2008
The interactive installation CloudBrowsing (2008-09) by Bernd Lintermann, Torsten Belschner, Mahsa Jenabi and Werner A. König is the first work to be shown in ZKM's recently established PanoramaLab. The project lets users experience Web-based
Tele-touch
1996
Tele-Touch explores the notion of human touch and telepresence in a computer networked environment. It consists of a jacket equipped with wireless touch output devices that allow the person wearing the jacket to be touched by visitors to the
Velvet-Transcode
2010
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2010
video
Velvet-Transcode is a work of electronic art conceived to perform a "digital artistic study" of the milestone album The Velvet Underground & Nico. The record has been disbanded and reconstituted as a digital form made up of audio tracks fragments,
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