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MIC Exploration Space
1996
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1997
video
"MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time
Terrain 01
1994
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1994
A metal ring with 3-meter diameter is placed on the floor, and thirty to forty 20cm long insect like robots are moving in there. The robots start moving when activated as the solar sensors on their backs detect larger quantity of light. The robots
Dialogue with the knowbotic south (DWTKS)
1993
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1995
Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
Pleasure Machine
1999
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1999
video
The performance occurs inside a capsule. We may control the avatar of the performer through a remote computer. The distance between the audience and the performer is set to 7 metres. We may type words, wishes or commands from our keyboard directly
Predicatable Lab
1999
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1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
IKI-IKI Phone
2001
IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
Soft Cinema
2002
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2003
video
Initiated by Lev Manovich in 2002, Soft Cinema project mines the new creative possibilities at the intersection of cinema, software culture, and architecture. Its manifestations include computer-driven installations and films, architectural designs,
Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
Mission to Earth / Soft Cinema 2
2003
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2004
Inga is the alien from Alpha-1 who after spending twenty years on Earth finally gets a chance to return to her own planet...Using the rules defined by the authors, custom software edits the film in real time, choosing what appears on the screen,
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