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  • Wild -
    Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
  • Universal Zoologies -
    Universal Zoologies is an interconnected series of autonomous, self-generating, poetic spaces that are navigated by people experiencing the work. The project aims to represent emotive, abstract, artificial life digi-scapes, each based around a
  • Acoustic Environment -
    A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
  • The Bush Soul (#2) -
    Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
  • This work considers a future where we live simultaneously in multiple realities, where the boundaries between physical and virtual reality are blurred and thoughts are expressed telepathically. Advanced technology can provide an enhanced life
  • A virtual reality murder mystery - part movie, part performance - was created at The Banff Centre for the Arts in Canada, in collaboration with Michael Mackenzie. It is an immersive interactive narrative piece. It combines interactive computer
  • Debuted at the Whitney Museum at Phillip Morris, 1992, as part of a series co-curated by Toni Dove with Helen Thorington of New American Radio and Jeanette Vuocolo of the Whitney Phillip Morris Performance series. Entitled "Performing Bodies and
  • Spectropia -
    A work in progress , is an evening-length interactive media performance performed by two players with the the participation of audience members. Spectropia can also be presented as an interactive installation for two viewers at museums, festivals
  • A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
  • Creation Myth -
    Creation Myth describes the birth of a new environment utilizing unique fractal and particle system software. It was designed for exhibition on Palladium's 50 monitor video display system. (Rebecca Allen)