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Tangible Video Browser
2002
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2003
The Tangible Video Browser provides a tactile and efficient interface for viewing digital videos. Tokens act as both containers for a set of videos and controllers for selecting a video and navigating within the video. Placing a token on the
Tangible Query Interfaces
2001
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2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Urban Simulation
1999
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2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
Angels
1994
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1994
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The viewers actions also control their ability to talk, as
Shadows
1993
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1995
The work uses remote visual sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figures across the bottom of the screens. The figures are all independently interactive, and are
Solitary
1992
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1992
An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
ambientROOM
1996
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1997
The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
mediaFlow
1996
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1997
mediaFlow is the first project to interlink the multiple Tangible Bits platforms. mediaFlow uses Triangles to route the flow information such as activity on the transBOARD, metaDESK, or online sources to destinations like Ambient Fixtures, the
I/O Bulb and the Luminous Room
1997
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1998
The I/O Bulb and the Luminous Room are the two central ideas in a project whose goal is the pervasive transformation of architectural space, so that every surface is rendered capable of displaying and collecting visual information. An I/O Bulb
A New Life
1989
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1989
Digital video 4 mins 8 secs colour, stereo sound by Jon Rose A NEW LIFE is a digitally produced video tape loosely based around Dante's first novel The New Life. In addition it draws upon a number of works by the early Renaissance Italian
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