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  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • The installation "Another Day in Paradise" was composed of three preserved trees: surveillance, video and touchscreen trees. The equipment not contained in the trees themselves was hidden from view in fiberglass rocks. The monitors were embedded in
  • Bodies INCorporated -
    Bodies© INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Gallery of Motions -
    A sculpture garden and gallery where even the plants and buildings move, with tours conducted by an animated guide. The garden is comprised of exhibits including kinetic objects based on the Philippine wine dance and three-dimensional harmonic
  • Fugitive -
    Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
  • Sympathetic Sentience -
    Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
  • Invisible Cantilever -
    This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
  • Big father -
    Steel, concrete, electromechanicals, medical hardware, ultrasonic sensors, audio and video. 5 units 7 ft high, plus attendant hardware. 1991-92 Over the past 20 years, an entirely new global system of digital communication has come into being,
  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly