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  • Wings -
    Our most recent project was to advance the technology and techniques discovered during production of The Adding Machine. We utilized the projected computer graphic system developed for The Adding Machine, but further required that each audience
  • Genesis -
    Genesis is a transgenic artwork that explores the intricate relationship between biology, belief systems,information technology, dialogical interaction, ethics, and the Internet. The key element of the work is an "artist's gene", a synthetic gene
  • Panspermia -
    Panspermia is the name for the theory that life exists and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life
  • What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
  • World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional
  • CICOV is an innovative center of a multidimensional and interdisciplinary character in which culture, history, architecture, communication and high technology are integrated into a common objective. Cordoba, past, present and future. Cordoba and
  • Relational Architecture 3 RE:Positioning Fear was the third relational architecture project. A large scale installation on the Landeszeughaus military arsenal with a “teleabsence” interface of projected shadows of passers-by. Using tracking
  • The Body Remembers -
    Spanning 22 years and three continents, the performance, video and digital media work made by Jill Scott coalesces at points that are both corporeal and mechanistic. The differing themes and effects of each work are supported by a range of interests
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • Rambona -
    In "Rambona" the artist transposes the subject of "woman as object of desire" (cover girl) into an image of power. Rambo becomes Rambona. Says the artist, "Duga, a popular magazine in Serbia, came out with a cover girl dressed in a combat suit. The