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  • ... is an area where things do not belong to... itself, which therefore never ends.
  • PainStation -
    ... in the game to avoid being hurt", says... game an experience for the audience as much as...
  • ... mode), the can avoid obstacles (avoidance... we make, the forces we weave, reveal...
  • ..."Now when things have lost their common sense contemplation...
  • 6.26.27.86 v01 -
    ... Targa paint system (TIPS). The 3D geometry was... with Photoshop 2.5 – for instance the quasi-cubist...
  • the Flock -
    ... the sculptures to avoid participants walking... or artificial life forms that act as one...
  • Quarxs - video
    ... the order of things in the Digital Age....
  • The Lake -
    ... connect with living things. Installed by the... Fishery, Bedfordshire, the piece uses...
  • Sleep Walking -
    ... bodies. They build things that we find too...
  • ... and in the Arava desert, there are efforts to... Arcadia, in an effort to restore extinct plant...