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  • Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
  • Geolocative performance simultaneously staged in the street and in the theater. The public sits in a tent, on which text messages of an urban passer-by / actor are manipulated by movements of a dancer outside the tent. Surveillance technologies, GPS
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • Geolocative performance simultaneously staged in the street and in the theater. The public sits in a tent, on which text messages of an urban passer-by / actor are manipulated by movements of a dancer outside the tent. Surveillance technologies, GPS
  • Spectators enter an intimate space to meet face-to-face with a performer offering her body as an interface to the media environment. Performer's outfit and scenic environment are equipped with touch sensors, theremins, and multiple buttons and
  • Year Zero -
    Year Zero - 2121 Exhibition Concept Open Call 2121 for works to a future audience in hundred years. Expo 2121 _ noemata.net Text, Video, Networked Performance © Lila Moore, All Rights Reserved Artist Statement by Lila Moore ART AS AN ACT OF
  • The Four Senses was a series of multi-sensory concerts performed at the Dorothy Winstone Theatre in Auckland in 2002. It built upon two 1999 events - one conceptualised and realised by New Zealand artist Raewyn Turner and one that was created by
  • This is a still image from the video called A Walk in the City [version 2] - Video directed by Victor Acevedo. Released on Dec 17, 2016 Drummer: Martin Mansour Walker: Sandra X Soundtrack by Igor Amokian [aka Chris Holland] Victor: I first met Chris
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • An interactive graphic installation through which the user can create and produce, in real time, his own personalized cyber cravat. The installation can be connected to a network. (source: https://www.evl.uic.edu/franz/)