Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
2
3
(current)
4
5
(more)
47
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Pig
1976
... live performance - this one flew over the
aud
ience and then exploded, releasing the aroma of...
Kinetic Light and Mirror Sculpture
1978
video
... entire stage as well as out into the
aud
itorium. It was constituted by six large...
Points of View I
1983
video
... onto a large screen in front of a seated
aud
ience. The action of the work was controlled by...
Points of View II - Babel
1983
... visual movement. Functioning like an
aud
io mixer, this joystick modulated the various...
Infinity Divided by Sixteen
1987
video
...In this interactive installation the visual and
aud
itory components of the work were interconnected and...
Imaginary Museum of Revolutions
1987
... would allow the user to explore an
aud
iovisual database concerning these 200...
reconstructed Points of View
1999
... the joystick technology and the
aud
io recordings. On the other hand, the much...
Air-Liquid Display Sculpture
1982
... of the foyer till the entrance to the
aud
itorium. Into each tubular channel,...
The Adding Machine
1995
-
1995
... fully mounted theatrical production.
Aud
iences were invited to join live and computer...
Tesla Electric
1998
-
1998
... we tested a new method of immersing an
aud
ience into a virtual scene. In the past we have...
1
2
3
(current)
4
5
(more)
47