Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
2
3
(current)
4
5
(more)
43
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Digital Body-Automata
1997
-
1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
Another Day in Paradise
1992
-
1994
The installation "Another Day in Paradise" was composed of three preserved trees: surveillance, video and touchscreen trees. The equipment not contained in the trees themselves was hidden from view in fiberglass rocks. The monitors were embedded in
Bodies INCorporated
1995
-
1999
Bodies© INCorporated is an investigation into social psychology and group dynamics, actualized in corporate structure. It is a collaborative project on many levels, from the team of artists implementing it, to the actively participating audience
n0time
2000
-
2001
Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
Gallery of Motions
1996
-
1996
A sculpture garden and gallery where even the plants and buildings move, with tours conducted by an animated guide. The garden is comprised of exhibits including kinetic objects based on the Philippine wine dance and three-dimensional harmonic
Fugitive
1995
-
1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
Sympathetic Sentience
1995
-
1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
Invisible Cantilever
1996
-
1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Big father
1991
-
1992
Steel, concrete, electromechanicals, medical hardware, ultrasonic sensors, audio and video. 5 units 7 ft high, plus attendant hardware. 1991-92 Over the past 20 years, an entirely new global system of digital communication has come into being,
Petit Mal
1989
-
1993
Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly
1
2
3
(current)
4
5
(more)
43