Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
2
3
(current)
4
5
(more)
13
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Seed/Tree
2005
-
2007
video
SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
33 Questions per Minute, Relational Architecture 5
2000
-
2000
"33 Questions per Minute" consists of a computer program which uses gramatical rules to combine words from a dictionary and generate 55 billion unique, fortuituous questions. The automated questions are presented at a rate of 33 per minute --the
Voice of Sisyphus
2011
video
"Voice of Sisyphus" is a multimedia installation in which the image "At the Bar" is filtered by a computer program which then reads the segments and produces sounds out of them resulting in a continuously evolving composition. With George
//**Code_UP
2004
-
2004
//**Code_me_UP investigates the role of the code in the meaning construction and the forms of visibility mediated by mobile communication devices. In the exhibition space, the audience can capture pictures with cell phones with camera and send
PostPet
1996
-
2001
A artificial pet mail-soft. Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi) A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet
SensingSpeakingSpace
2000
-
2002
"Sensing Speaking Space", is an interactive installation that focuses on the notion of the "intelligent space", a space that knows you are there and reacts to the presence and movements of multiple spectators sensed through a custom camera tracking
A Sense of Place
1998
-
1998
An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
Hello, world!
2004
-
2005
Hello, world! analyses the ephemerality or longevity of storage media and uses acustic signals for data storage. In a closed system, which is made up of a computer, a loudspeaker, 246 metres of copper pipe and a microphon, circulates a codified,
RISIKO
2017
-
2017
Installation Europe, North Africa and the Middle East enclose the Mediterranean, generating a space "in-between": refugees seek to traverse it either from the Maghreb states or from Turkey towards Europe; in contrast, Europe creates both real and
Check Check Reality
2007
-
2007
"This project focused on airport security regulations, seeing them as a worst-case scenario of playing on people's fears. It looked at how security is installed as a focal point in our daily lives. The online platform was set up in order to
1
2
3
(current)
4
5
(more)
13