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  • ... or reflecting surfaces are dynamized by light effects and the fluctuating, subjective perception of the observer in time and space. – Uršula Berlot, 2020 ‘The relief transparent pictures were created on the basis of microscopic images processed with special...
  • ... fixed situations from the photographs of frozen frames from the video. The visitor is placed in a state of immersion in a space inhabited only by electronic images and sounds. In his bodily displacements and memory games, an associative plot places him in a...
  • ...The augmented reality installation "Carnation Rain" creates a space of remembrance in the Largo do Carmo square, Lisbon. On April 25th, 1974, Largo do Carmo was the site of the outbreak of the "Carnation Revolution" in Portugal. To commemorate this event I have set an...
  • Disappearance #1, #2 -
    ... sticks. For the exhibition Strom des Vergessens, terms related to the topic “remembering/forgetting” appeared briefly in the space of a tunnel system (Aktienkeller) in Linz as translucent typography, evoking a dynamic grounded in a complex game with human...
  • ... Matrix, arduino processor, wooden cabinet, computer, Internet connection Variable size, can cover between 1 and 3 m of wall space Ed. 1/3, 1 AP Live digital streams that display the results of a search algorithm using the word "detection" on different news...
  • E[Y]GG[E] - video
    ...E[Y]GG[E] is an interactive Net Art / E-Poetry piece created in Flash in the year 2000. It is a meditation about time and space on the Net and elsewhere. Exhibited i.e.: AJAC 2000 Art Show, Metropolitan Art Museum Tokyo, Japan, 2000; Faculty Exhibition+, Starla...
  • ... unlimited amount of image data available on the Internet, the users will become completely engulfed in this virtual image space of the Internet, displayed as life-streams on the four projection walls. Besides interpreting the users' interactions and...
  • ...Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons has been the...
  • ... makes man, image and sound interact thanks to digital tools. SphèrAléas is ideal for collective performances. It's a safe space of oneiric creations in which the public creates, handles, juxtaposes, superimposes sonorous, pictural shapes unstable and...
  • ... board and wall sockets. The living room sofa and television screen form the first telematic link outside the installation space, where a second sofa and video monitor are located. By using a system of live chroma-keying the two separate people, who could...