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Romeo & Juliet in Hades
1998
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1999
Rome & Juliet in Hades is based on the play by Shakespeare. There are two main characters, Romeo and Juliet, in the story and, therefore, this story supplies a good example of multi-person participation. People have a strong desire to act out the
Digital Cubes
2002
Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
zgodlocator
1998
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2002
Zgodlocator is a memory machine that functions according to the magnetic principles of a computers hard disk and organizes tiny metal particles. In Zgodlocator these particles are in fact ground computer parts that are magnetically sensitive.
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
erotogod
2001
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2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's
the leap
1998
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1998
The Leap carries out a new interpretation of Norwegian national symbols: Henrik Ibsen's "Peer Gynt", Edvard Grieg's music to the play and The Norwegian mountain wilds. In the installation these functions as condensed symbols of our
Glasgow Science Centre
2000
I developed a set of four interactive, room-based exhibits for the 'Planets and Beyond' area at the GSC: - Discover the Stars: Visitors move around, holding small white boards in their hands. At specific spots they are tracked by sensors
Sensorama
This electronic game was developed for a big company's birthday party (ABB). There were twenty teams, each equipped with such a game station to enjoy the party guests. The Sensorama offeres three different memory and reaction games for two to
Tin Roof
Tin Roof is an advanced sound installation about eavesdropping, space, and sound, exhibited in the Muczarnok Budapest, Amsterdam and other places. (newmediabeijing.org)
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
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