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Technology Recapitulates Phylogeny
1992
... the edge of
und
ulating masses...
the beehive
1997
-
1997
In a floot of information words and pictures seem to lose their credibility. Does the culture disappear in the media society? - The beehive is a internet based project creating a web of thoughts. 32 animated and/or
Move 36
2004
... permeable bo
und
aries between the...
bubbles
1998
-
2000
... certain so
und
effects. By moving...
small fish
1999
-
1999
"Well! I've often seen a cat without a grin, but a grin without a cat! It's the most curious thing I ever saw in all my life." Bewilderment similar to that of Alice in Wonderland will be expressed by anyone attempting to concisely describe the
Tele-Twister
2003
-
2003
Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
Gravity and Grace
1995
... from aro
und
the observer’s...
utHOPEia
2001
Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
Footprint Mapping
2004
... of surro
und
ings for each step....
Othello in an urban space
2003
-
2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the
stra
tegy of the game is
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