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  • "Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
  • TraceEncounters is a social network tracking and visualization project. It was debuted September 3 in Linz, Austria at the 2004 Ars Electronica festival. White circles connect cliques of size greater than 3 when the user clicks the 'Find cliques'
  • ... slowly as she gets older and older. In this way,...
  • This forkbomb is a kind of poetic virus. If its visually attractive line of only thirteen characters is entered into the command line of a Unix system and the enter key is pressed, within seconds the computer will crash because the devious little
  • In this impressive poster developed by Dick Klavans and Bradford Paley, with the help of Kevin Boyack and ISI data, one can see the variations in how different nations pursue science. The concept is not only ingenious but also takes full advantage
  • Plant guilds is an artistic study on the possibility to visualize a design principle in Permaculture: that of considering inter-relations between different families of plants. It has been realized processing such consociations with the help of a
  • The Search Drive (2014) is a video work in which some of the same software programs utilized by the NSA to spy on Americans and foreign nationals, residing in America and abroad, are used by an autonomous agent to search through the web for personal
  • In this collaboration with David Elliot, Patrick Tierney, and Tiffany Pan, we proposed a do-it-yourself, decentralized bulletin board system that uses FM radio for transmitting messages received by phone. In addition, each transmitter node in the
  • From the curatorial essay by Christina Oyawale and Karina Iskandarsjah: "In this age of instant information and global communication, a key component of the machinery that assembles our 'borderless' world is the global shipping industry. Every year,
  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss