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Family Portrait
1991
-
1993
Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
The World Generator / The Engine of Desire
1996
-
1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
M3 (TGarden)
2001
TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which
A-Volve
1994
-
1995
video
In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
An Engine of Many Senses
2013
video
An Engine of Many Senses is a generative computational work exploring the history and potential future of the computer. It includes a series of media elements that combine and recombine over time -- 3d images, 2d stills, generative audio, generative
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
American Lessons - The White Room
2001
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2001
... occupation of a house by
artist
s, in Rio de Janeiro. It...
ATTRACTIONS – SIMILARITIES
2005
four kinetic objects with magnets and metal particles dim: diameter 12 cm Kinetic objects take part in the multimedia project Attractions – Similarities that focuses on magnetism as a physical phenomenon, by visualizing it in various ways, using
Telematic Vision
1993
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1993
Artist
ic Statement by Paul Sermon First there was the bed, then came the sofa....
Interactive Plant Growing
1992
-
1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
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