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SWARM
2010
carpenters workshop gallery is proud to present a solo show by random international. following the success of random international's inclusion in Decode Digital Design Sensations at the Victoria & Albert Museum, this much anticipated show presents
You Fade to Light
2009
YOU FADE TO LIGHT Commissioned by Philips Royal Electronics / Milan 2009 ‘You Fade To Light’ is is an interactive media installation that provokes a kinesthetic dialogue between the viewer and their very own mirror image. The work encourages
ETERNAL SHELVES
1996
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1996
"ETERNAL SHELVES" is Stenger's first Web Based VR work programmed in early VRML 1.0, silent and un-animated. 3D words expressing the most intense emotions in a human history (exile, transe, etc.) are sitting on gray shelves, creating sparks of
Sans Armes Citoyens
2011
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2011
Two years before the turn of the century, a committee chaired by Jean-Jacques Aillagon, at the time director of the Centre Pompidou, was entrusted with the task of defining the ceremonies to celebrate the millennium. Oddly enough, I was invited to
Emotion Forecast
2010
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2010
video
La première acquisition du fonds FAME de soutien à la création Emotion Forecast est bâtit sur le modèle des systèmes prédictifs du stock market. Que se passerait-il si l’économie et les échanges étaient fondés sur l’état émotionnel de la planète.
Step and Shoot
2010
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2010
Bored by a vision of the world dominated by B2B (Business to Business) and B2C (Business to Consumer) that seem for so many people to be the only way to consider human interactions, I would like to start a series of works called H2H: Human to
un Générateur de Failles Psychologiques Integré
2003
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2003
La performance est la présentation d'un projet de recherche technologique proposée en 2013 (soit 10 ans plus tard) Présentée sur une estrade, projection sur tulle en avant scène des illustrations animées qui semblent flotter dans l’espace. Speaker
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
Transarchitectures
1998
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1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
Missing matter
1998
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1998
Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et
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