Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
25
26
27
28
(current)
29
(more)
108
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Gravity and Grace
1995
in collaboration with Masayuki Towata. The observer is confronted with the dark surface of a half-mirrored glass on which blinking red LED lights and the observer’s own image is reflected. Within a short time, blue shafts of light begin to radiate
utHOPEia
2001
Hope in fusion with Utopia is here in perspective, looking at St Virgil, which has become part of the every day (esthétique du quotidien). By fragmenting the space and recontextualising elements of the place, utHOPEia is "hoping" to have the
Footprint Mapping
2004
"Footprint mapping" is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital
Othello in an urban space
2003
-
2003
Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is
bubbles
1998
-
2000
Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting
E-Sparks
2001
-
2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
Sensitive Painting
2002
-
2002
Sensitive Painting is an interactive installation where a projector linked to a computer, casts images on a large size picture representing the eternal flux between Eros and Thanatos. The images projected on the painting consist of the internal
Moments of time in a place
2002
-
2002
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics. Ideal location of this
Aurora di Venere
2001
-
2001
"Aurora di Venere" is a performance for theatre where a group of dancers interact with digital entities projected on two screens located at the background and at the front (semi-transparent) of the theatre's stand. The dancers play with the
Vid-A-Feeba
1999
-
1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
1
…
(more)
25
26
27
28
(current)
29
(more)
108