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Beyond Pages
1995
-
1997
Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
Trans-E: enigmas da pedra
1997
... mangage the artificial system and gives life to the physic
environment.
A big wall in front of the visitor replicate a stone or a...
Ouroboros
2002
video
... of the heat among other sensitive qualities simulating natural
environment.
VILLAGE and TERRARIUM offer the second interactivity...
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Pins
2002
-
2003
Pins generates dynamic three-dimensional geometries within a tabletop
environment
serving both as volumetric display and co-spatial input device. Our goal is to liberate otherwise static everyday objects and surfaces with intelligent materials that
on the nature of things
2009
-
2009
video
comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
World, Membrane and the Dismembered Body
1997
-
1998
... of the mediation of sound in the interaction of auditor and
environment.
Unfortunately in the world of virtual reality...
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
OP_ERA: Hyperviews
2004
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality
environment,
this project focuses on research and development of scientific and artistic models of space,
Sympathetic Sentience
1995
-
1996
Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
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