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We Need Us
2014
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2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
Gardens of the Anthropocene
2016
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2017
The augmented reality (AR) installation Gardens of the Anthropocene posits a science-fiction future in which native aquatic and terrestrial plants have mutated to cope with the increasing unpredictable and erratic climate swings. The plants in the
When I Dream
2012
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2012
Who am I when I dream? How many different lives do I live in my sleep? Where do those lives go when I wake? Where do those selves go when I wake?
I am Sound
2016
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2016
From Mission Base's Website: An interactive image/sound installation by Tamiko Thiel (image) and Christoph Reiserer (sound), 2016 "I am Sound" interweaves contemporary concerns with surveillance, face tracking and use of personal data into a
El Barrio is home!
2016
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2016
The Caribbean Cultural Center and African Diaspora Institute is a cultural center for the world-wide African diaspora based in East Harlem ("Spanish Harlem") in New York City. Back in 2012 as AR artistic advisor I helped them get a Rockefeller
Land of Cloud
2017
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2018
Winner of the VRHAM 2018 Audience Award Three days journey beyond Space and Time lies the Land of Cloud. The people there are silent. They communicate not through speech, gesture or gaze, but instead through strange and wondrous "cloud mirrors."
Nothing of him that doth fade ...
2019
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2019
3D Ceramic Print Sculpture + Mixed Reality AR installation (with /p), 2019 Full fathom five thy father lies; Of his bones are coral made; Those are pearls that were his eyes; Nothing of him that doth fade, But doth suffer a sea-change Into something
Digital Wave
1998
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1998
How might we connect with ‘intangible’ digital technologies in ways we understand and can touch? Digital Wave is a large-scale interactive digital installation examining spatial movement and energy flow in a hands-on, interactive artwork measuring 3
Specious Dialogue (I, II, III)
2007
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2007
Specious Dialogue is a playful exploration of conversation. The work comprises two cubic sculptures mounted on casters, one black and one white, house battery-powered tiny cameras, as well as wireless recording and playback systems. These can be
Ototoxicity
2012
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2012
Through the construction of a short story and the composition of a soundscape, this project and accompanying paper explores whether the dynamic ebb and flow of a story can be conveyed through abstract sound. The work is inspired by a text by
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