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  • MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
  • Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist in. Two communities of colourful geometric shapes drawn, or ‘recycled’, from Suprematist paintings of the
  • The Lake -
    ... by the lakeside at Tingrith Fishery, Bedfordshire, the piece uses hydrophones, custom...
  • Limitless2023 -
    This interactive real-time artwork comments on the volatility of the stock market and the ephemeral nature of wealth, through an exploration of the intersection of technology, finance and mythology. Harris employs live market data, organising
  • Audible Collage -
    The audio play "Audible Textcollage" offers a performance in which two electronic reporters, Klara and Rainer, based on AT&T Text-to-Speech, using rule-based AI methods, have a conversation about the book and also provide a book review of the print
  • Golden Blessings SG50 -
    How much do you need to be happy? A participatory augmented reality art project, engaging and questioning mechanisms of consumption and the commodification of happiness. This second edition of "Goldsegen" celebrated Singapore's 50th anniversary and
  • Brush the Sky -
    In "Brush the Sky," a mother-daughter duo bring the ancient art of calligraphy into the 21st century. In the Wing Luke Museum, transparent wall hangings by Midori Kono Thiel emphasized the abstract nature of calligraphic art by deconstructing the
  • ART + COM - An Interdisciplinary Media Laboratory in West Berlin (1987 - 1993 - the time when the artists Fleischmann and Strauss were a part of it) How did it all start? In the mid-1980s, few people thought that everyone would have a computer in
  • Water Lily Invasion -
    As global water levels and temperatures rise, plants and animals are mutating to adapt. Strange new creatures are arising at the interstices between plant and animal, questioning and transgressing the boundaries of what is considered to be reactive
  • The augmented reality (AR) installation Gardens of the Anthropocene posits a science-fiction future in which native aquatic and terrestrial plants have mutated to cope with the increasing unpredictable and erratic climate swings. The plants in the