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MOCKUP MODEL, MOCKUP MODEL 2
2012
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2013
3D printed object 200 x 120 x 120mm each MOCKUP MODEL: 3D plaster print, polymer plaster, 23 carat gold leaf; MOCKUP MODEL 2: 3D FDM print, polyamide, chrome-plated In co-production with Veronika Schnell The object 'MOCKUP MODEL' is based on the
Al GRANO: Corn Regime
2010
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2011
“Al Grano: Corn Regime” addresses the livelihood struggles of maize growers in Mexico – center of origin, domestication and biodiversity of maize - and the balance/unbalance created by environmentally sustainable and exploitative agro-practices
Paradise
2007
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2008
"Olga Kisseleva’s project for the Musée Chagall, is formulated as an echo to the works displayed in the exhibition space but opens the proposition as it expands its reach. She takes illustrations from sacred books as does Chagall, but her intention
Metabodies
2013
This project investigates the unexpected diversity to be found on the human ecosystem and its 'social network'; this, by focusing on the language of billions of bacteria, which populate it. Sonja Bäumel tested two subjects each of them left hand
Digital Body-Automata
1997
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1997
... and they may change the way
artist
s think about the representation...
MULTIPLE voice/vision
2012
The installation MULTIPLE voice/vision is the output of a research project in the arts, with as focus how friction between multiple layers of sound and vision can be a trigger for embodied perception. A multitrack registration—for both sound and
Forty Part Motet
2001
Thomas Tallis, one of the most influential English composers of sixteenth century, wrote Spem in Alium nunquam habui, a choral work for eight choirs of five voices, to mark the fortieth birthday of Queen Elizabeth I in 1575. This piece of music
IDfone
2005
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2005
Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
Telematic Séance
1993
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1993
The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
LAUTUNDLEISE
2005
Reactive light environment Public indoor swimming pool, Dornbirn (A), competition 2005- present [English title, loud and quiet] 'LAUTUNDLEISE' was conceived for the newly-built indoor pool in Dornbirn. The interactive light environment dynamizes the
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