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  • Conversation -
    ... issues of spectatorship by emphasizing participatory action and two-way communication. Kac’s hybrid networks of physical and virtual spaces dislocate audiences within environments that examine how vision, touch, hearing and voice are facilitated and...
  • ... between both Universities. On December 20th to January 20th, they exhibit their work in the Hong-Kong Nanjing Tunnel, a virtual reality tunnel that allows dialogue, visual communication inside virtual setups. This new partnership between City University...
  • Traces -
    ... argues that the experience allows the user to interact in a bodily way with digital worlds. As I first argued in my essay "Virtual Reality as the end of the Enlightenment project" (in "Culture on the Brink", Eds Druckrey and Bender, Bay books 1994),...
  • ... of personal data traveling along a network of transparent information highways that are connected to an electronic virtual border.
  • ... of consumerism, privacy in a era of surveillance, interfacing of humans and machines, and the relationship between real and virtual worlds.
  • Traceability -
    ... which is taken by participants of workshop in urban space. As a result, when we see the animation, we will feel virtual trip of urban space like "Electric wave ride" as if we were a radio wave from mobile phone to mobile phone. The process...
  • The Waiting Room -
    ..."The Waiting Room" is a virtual space that 50 users share through the Internet. The visitors to the space are strangers, united by the software, the Internet, and the artwork itself. In this space the visitor becomes a participant in a moving painting. Their actions...
  • ANGELS - video
    ...The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual, audio and touch,...
  • Phoxel Space -
    ... back onto the surface of the physical material. The paper describes how the interface approach builds on previous graphical, virtual and tangible interface approaches and how Phoxel-Space can be used as a representational aid in the example application...
  • Panspermia -
    ... and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life form, and depicts a single life cycle of this unusual self...