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Topobo Backpacks and Dock
2004
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2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
Emotional Traffic (e-traffic)
2005
Internet, video projections on gaze and helium bal Playing instruments is the common lot of music. Playing with emotions is the common lot of politics and entertainment Considering the Net as the World nervous system. Scanning the
CircuiTUI
2003
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2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
IP Network Design Workbench
2002
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2003
IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in
Homographies
2006
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2006
Homographies is a large-scale interactive installation featuring a turbulent light array that responds to the movement of the public. The installation consists of 144 white fluorescent light tubes which are hung from 72 robotic fixtures on the
Bricks
1995
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1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
Soundcities
2000
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2009
Description of Soundcities project. This interactive website called soundcities.com allows the audience as creative user the possibility to remix the hundreds of samples recorded from around the world and then save their own mix. Soundcities is
House
2007
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2007
“House” by Stanza, is a dynamic public sculpture viewable over the internet. House is not a mute memorial to a related past but a live embodiment of change and renewal. House describes the space, a real Victorian terraced house, in this case, that
la huella
2010
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2010
la huella, 2010 iMac, Quartz Composer, microphone, projector, 200 x 150 cm La huella is a generative work that evolves in a loop of creation, adaptation and destruction. It is a reflection on survival and evolution in nature, a neverending
greenhouse converter 2010
2008
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2008
ursula damm greenhouse converter, 2008 Cybernetic-model, consisting of waterfleas (daphnia magna), algues (Hydrodictyonreticulatum, volvoxglobator), LEDs with changing colours; pump, monitor, camera, waterfountain Water enriched with
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