Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
24
25
26
27
(current)
28
(more)
34
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Tracing
1997
-
1997
... of everyday situations, systems, issues of technology in their
live
s and keywords describing who they are. These continuously...
Chance Encounters
2002
-
2002
... the passengers a momentary personal engagement to the short-
live
d experience of passing through what Marc Auger calls "non-places",...
Move 36
2004
... in 1997 -- a chess match between the best player that ever
live
d and the best player that never
live
d. The installation includes...
Menora/Inventur
1989
... intention of the artist is to make the visitor look ahead to a
live
ly and modern future of Judaism. (Jüdisches Museum, Berlin)
Connexio: an optical-electronic life for images
1990
-
1990
video
... and different relationships with the proposed whole,
live
d in his mind a web of relationships experienced in the space of...
Cathartic User Interface (CUI)
1995
-
2000
... yet pernicious influences of computer technology on their
live
s. Users pitch mouselike balls at a wall covered with obsolete PC...
Things Spoken
1999
-
1999
...Most people collect objects during their
live
s. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their...
Music Plays Images X Images Play Music
1996
-
1997
... by Sakamoto in real time. Over the course of a year, Iwai, who
live
s in Tokyo, often corresponded by e-mail with Sakamoto, who
live
s...
Innovation Forum
1998
-
1999
... primarily technological innovations, that have affected our
live
s, our work and our global culture and society. It is our interest...
Mega Diary
1995
... This is a project which opens many people's everyday
live
s to the public through computer networking. Participants write...
1
…
(more)
24
25
26
27
(current)
28
(more)
34