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  • This work extends the tradition of panorama painting, photography and cinematography in the vector of simulation and virtual reality. The viewer can interactively rotate a projected image around a circular screen and so explore a virtual
  • The Panoramic Navigator is a uniquely new interactive multimedia information terminal that embodies patented augmented reality technologies developed at the ZKM Center for Art and Media in Karlsruhe, Germany. The Panoramic Navigator allows the
  • These are reconfigurations of the original work conFIGURING the CAVE (1997) that for reasons of economy use simplified projection and interface technologies. Instead of the four screen environment, only one wall screen, or combination floor and
  • The projection environment of PLACE consists of a cylindrical projection screen and a rotating platform in the center that carries a wide-angle three-projector system fed by an SGI-Onyx computer. The distortion caused by the projection onto the
  • This new version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionalty that to a large extent becomes its predominant feature. In the Distributed
  • iC_inema 1
    iC_inema is an experiment in search of a completely new form of interactive cinema. With twelwe cameras a 360 degree panoramic view of the real world is recorded. Costum software combines the twelwe simultaneous recordings into a single panorama.
  • Faced with the occasion to show Points of View 16 years after its creation, it became clear that the restitution of the original hardware and software would be much more difficult than simply reconstructing and reprogramming the complete work on a
  • In this installation a rotating platform allows the viewer to interactively rotate a projected image within a large circular projection screen and explore a three dimensional virtual environment constituted by an emblematic constellation of
  • The Net.Art Browser is a means of conjoining information space with the museum space and hybridizing the interactivity of surfing the Internet with the museum tradition of wall mounted images. While painting, cinema and TV construe images inside a
  • This version of Heavens Gate uses the original video material of this work, but presents it in a somewhat different viewing situation. By means of digital post-processing this video material has been anamorphically deformed, and is projected onto a