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Vera Plastica
2024
-
2024
... to fill the image space. As
artist
s whose works are primarily...
YOUNG MEDIA
ARTIST
S IN CHINA (HK)
2018
... of promising young Chinese
artist
s. This collective curatorial...
KALEIDOSCOPE
2016
video
KALEIDOSKOP functions as a very large and completely walkable lightbox. On its surface float in separate layers inks in cyan, magenta and yellow (CMY). But these colors what we see are not there, they do not exist outside of our head, they are
Beyond Pages
1995
-
1997
Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
Open(ing) Source
2005
-
2007
To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something
Videoschwelle
1988
-
1988
Video installation in public space In the context of the project Freizone Dorotheergasse (Wiener Festwochen and Galerie Metropol), Vienna (AT) In co-production with Gudrun Bielz The work 'Videoschwelle' was conceptualized as part of an exhibition in
Trans-E: enigmas da pedra
1997
The interactive installation offers exchanges of body signals using a sensorized carpet to capture people displacements. The information are sent to a neural network which mangage the artificial system and gives life to the physic environment. A big
Body Movies, Relational Architecture 6
2001
-
2006
video
"Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
Refraction
2010
"Refraction" explores the cinematic narrative of the photographic image in a non-electronic form, the lenticular medium, a process in which two or more images can be seen sequentially simply through the changing of the observer’s viewing
Virtual Museum
1991
video
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
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