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VR Aquarium
2004
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2005
video
VR AQUARIUM offered immersion in VR at the digital cavern of the NTAV Lab, installed at the Museum of Natural Sciences of the University of Caxias do Sul. The environment aesthetical appeal was the augmented reality and telepresence which enhanced
Campos | Temporales
2022
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2023
Campos | Temporales was developed as a large scale architectural video installation for 150 Media Stream, a curated video exhibition space in the lobby of 150 Riverside Plaza in Chicago. A musical composition by Christopher Walczak was presented on
Living Tattoos
2007
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2009
Throughout human history, people have added to their bodies iconic shapes in a way to look for identity transcendence: from flowers, dragons, snakes and butterflies, to angels and other religious figures. The Living Tattoos project is centered in a
I N S N ( H ) A K (R) E S
2003
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2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
Biocybrid Fables: Borges' Fantastic Creatures
2010
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2010
video
The AR project “Biocybrid Fables: Borges' Fantastic Creatures” is a tribute to the renowned Argentine writer Jorge Luis Borges, commemorating the 200th anniversary of the independence of Latin American countries. It was made to celebrate in Buenos
Vector Fields (Skyrmions)
2023
acrylic paint on plexiglass, UV light reflector dim: 105 x 180 cm (each, series of 7) Photo by: Boštjan Pucelj, Archive Gallery Krško; DK / Archive KIBLA A series of images on Plexiglas shows a selection of two-dimensional diagrams of skyrmion
Imaginary Skyrmions
2023
#1 Vortex #2 Torus #3 Skyrmion Lattice #4 Skyrmion Collapse #5 Cross (B=16 Skyrmion) #6 Spiral (cross-section of horizontal vortex) kinetic light objects (series of 6) plexiglass, LED reflectors, turntables variable dimensions, diameter: 60 cm,
Topology of Imaginary Skyrmions
2023
6,54’ video, 3D modeling, 3D animation The video combines abstract video recordings of light-kinetic sculptures in motion together 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid
Dreams Grrrls
1996
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1999
"Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a
Blue Window Pane II
1998
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2000
"Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
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