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  • This series of fictitious portraits deals with fighting and hunting movie heroines and refers to the baroque concept of the ‚Gallery of Heroic Women‘ (book by Pierre Le Moine with illustrations, painting series by Guy François, and others, 16th-17th
  • ... After a long, almost exclusive artistic focus on large-scale light...
  • This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface
  • ... multimedia experience. But the artists' mind-boggling...
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • This work created a collage of fictional events within a museum space by making projected images of the events appear contiguous with the real space and actual situations. The work was constituted by two structural elements: a large projection
  • Source of Energy -
    Kombucha SCOBY (a symbiotic culture of bacteria and yeast) is an incredible creature. There are many different myths and legends about this. Even one concerns its extraterrestrial origin. Kombucha is also unique in that it cannot be accurately
  • Rectilinear Displacement positions the viewer in an extended mechanical linear motion - of up to 40 metres - through an exhibition space. At the same time, the user is visually immersed in a virtual space that is projected on a spherical screen. The
  • The Supply Chain Visualization (SCVis) project provides a way for managers to physically construct and interact with models of how products flow between their business, thier suppliers and their customers. It lets managers use complex numerical
  • Air XY is an interactive multimedia installation commissioned by the 11th Annual Architecture Exhibition of the Venice Biennale in 2008. The installation combines real time animation, sensors, fog, light and sound to explore the way hidden systems