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  • Blast -
    From its beginning in 1990, Blast has set out to explore contemporary texts and images and their accompanying practices of reading, viewing, and authoring. Blast has conducted these explorations in terms of a publication, investigating the changing
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,
  • a straw-like user interface (SUI) developed by inami laboratory at keio university, japanis an interface system that allows user to virtually experience the sensations of drinking. this simulation is based on the research data collected on the
  • Eternal Summer -
    "Eternal Summer" is a site-specific, 4 screen installation commissioned for the waiting room of the Ebner, Stolz & Partners corporate office at the Kronencarre building in Stuttgart, Germany. The concept of the installation in the waiting room
  • Human Browser -
    A human being embodies the World Wide Web Human Browser is a series of Wi-Fi performances based on a Google Hack, where the usual technological interface is replaced with the oldest interface we know: the human being. Winner of the Share
  • The media art installation Multiverse by Paul Thomas and Kevin Raxworthy is based on research developed from Richard Feynman’s 1979 video lectures where his presentation of diagrams on the blackboard visualises the probability of photons reflecting
  • This series of fictitious portraits deals with fighting and hunting movie heroines and refers to the baroque concept of the ‚Gallery of Heroic Women‘ (book by Pierre Le Moine with illustrations, painting series by Guy François, and others, 16th-17th
  • ... After a long, almost exclusive artistic focus on large-scale light...
  • This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface
  • ... multimedia experience. But the artists' mind-boggling...