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  • Stage performance with three dancers and sixty plastic boxes as scenographic objects, video mapping surfaces, and sound and light sources. Analogy between geopolitics and children's games. Internet found-footage combining images of Syrian refugee
  • Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy...
  • Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • The Messive -
    Tapestry weaving on a base of binary code, gives an essential knowledge about our solar system, DNA, first 7 days of creation of Bible as a message for our descendants.
  • Re-Lighting -
    About 300 km above the Earth (the orbital altitude of the International Space Station), the planet's surface occupies an important place. During the day you can see the continents, at night - the lights of the cities. From further distance, the
  • Inland Wonderland -
    Our universe obeys to the logic of four interactions - gravitational, electromagnetic, strong, weak - affecting it (not counting the Higgs field). Chaos on the other hand is only produced by human activity and our heads are the omnipotent producers
  • The Carousel, 2022 (Materials) | 8 Kodak Carousel S, Paper, Aluminium, Custom Made Electronics. Dimensions: 0.6m x 1.0m x 2.8m The sculpture utilizes eight Kodak Carousel S slide film projectors arranged in a 2x4 grid to produce an analog generative
  • The immersive installation site-inflexion invites visitors to take part in a site-specific virtual and acoustic journey. The scenery and soundscapes of the JKU campus are the main actors in the work, alluding to Johannes Kepler’s activity as a
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the