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  • ...In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in which they will change...
  • Figure -
    ... on the white surface of the exhibition space. The spectator experiences his/her own image as part of the visual themes and virtual space of FIGURE. (Marikki Hakola)
  • ... to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes teaching you various punch combinations. The trainer evaluates your...
  • ... such that the viewer experiences the disorienting effects of this extreme condition in which the real is conflated with the virtual. As artworks inspired by palinopsia, Fractured Visions provides viewers with a unique emotional and experiential perspective...
  • ...This piece was created as an interactive 'virtual gallery' in which the user can explore a computer rendition of the gallery in which the computer is housed. It is also possible to depart this space and enter into a number of fantasy spaces, arriving ultimately at...
  • ... weapon systems. Users move freely within the exhibition space wearing HoloLens data goggles. Within a site-specific virtual architecture,digital holographic scenarios unfold amidst the real environment. The main element is the series of eight...
  • ... Movements, 2017). Composed of landscape 3d digital simulation and digitally processed video recordings, the video shows a virtual journey through an imaginary underwater landscape. Landscape segments are reminiscent of Berlot's previously realized works...
  • ... the body, and our sensitivity can live in a new cognitive space as an extension of our sensory space. We have displacents in virtual worlds generating "interval zones" between the body and the technologies, by mixing artificial and biological signals....
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a virtual body out of predefined body-parts, textures, and sounds, and gain membership to the larger body-owner community. The main...
  • ... of markets to think through these questions for ourselves. With the aid of our senses, we dive into a playful environment in virtual space while our bodies remain in the real.