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AlloBio
2005
Organic in the sense that it will become a growing architecture. (source: http://risco3.wordpress.com/2006/05/25/deep-thought/)
Eduction: AlienWithin
2004
And so Eduction: the "alien within", as a hybrid architecture of real and virtual, as performance, as installation and concert, opens the horizon of virtual worlds capable of interacting at the deepest levels of mental activity of the surfing
Dancing with the Virtual Dervish
1995
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1995
The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a
Ittingen Walk
2002
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2002
The "Ittingen walk" is an experience. Provided with a portable CD-player you are invited to walk through the charterhouse . Ones can hear texts and noises which refer on the real environment and become a multimedia experience. The "Ittingen walk" is
Heatseeking
2000
The six video segments in Jordan Crandall's installation Heatseeking were shot with a diverse array of technologies, including surveillance apparatuses used by the U.S. Border Patrol to search out and capture illegal immigrants crossing over
Adventures in Phy-gital Space
2011
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2011
Keynote lecture at the 11th International Conference on New Interfaces for Musical Expression. 30 May - 1 June 2011, Oslo, Norway.
Dislocative Sculpture
2011
video
In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else. Cyberspace:
The Paradise Institute
2001
Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
electric earth
1999
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1999
In Doug Aitkens cinemascope-like, walk-in, multi-sectioned, video installation «Electric Earth» [...] the public is transported into the atmosphere of an airport by night. A flaming car and an abandoned shopping cart compliment the eerie scenario
I like Frank
2004
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2004
In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
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