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  • Radius
    Commissioned by Candy & Candy for Home House, London / UK ‘Radius’ is a sound-reactive media installation that plays with the light emitted by spatial arrays of light sources. Where a commonly flat arrangement of LEDs would be conceived as a
  • Art Total -
    ... – or else they are invited to visit the work from the inside, fully experiencing the notion of an almost living skin. An exhibition...
  • ... computer graphic and video images, together with a fully spatialized acoustic experience and a specially conceived...
  • Mirrors
    MIRRORS Commissioned by Artwise Curators for REGUS HQ, Berkeley Square, London / 2009 ‘Mirrors’ in London’s Bruton Street is rAndom’s first permanent installation in the UK and has been completed in early April 2009. Evolving from the
  • Long Wave - video
    Long wave is a site specific installation that was commissioned by Luminato, Toronto Festival of Arts + Creativity and was on view at the Allen Lambert Galleria, Brookfield Place, Toronto, June 5 - 20, 2009. It is a 380 foot long, 60 foot high
  • AME: Art After Museum -
    ... of the technical aspects of making the art works. They will fullycontrol the fabrication process. Each work may exist in...
  • Noise and Smoke -
    This installation consists of two vintage Bakelite telephones from the 1950ies. They are placed in viewing distance to eachother. When visitors pick up their telephone receivers, dial a number and talk into their mouthpieces, their voices are
  • DualTerm explores our contemporary experience of the global airport. Visitors to Toronto's Pearson Airport's Terminal One come upon a sculptural shape with five embedded plasma screen monitors. On the left most monitor, a computer generated 3-D
  • Four participants enter into a small, closed off, pitch black dark room. The room houses a large architectural construction: 4, 1 x 6 meter long tunnels outfitted with a series of taught, fabric muslin screens. The rear screen is solid while the
  • TGarden is a responsive media environment in which small groups of participants from the general public influenced and played with real-time-generated sound and image through improvised movement and gesture. Visitors to the environment —which