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IP Network Design Workbench
2002
-
2003
... network components (e.g. servers, clients, routers,
line
s) and moving them, users can change the network configuration. By...
Triangles and Narratives
1999
-
2000
...is project explores ways in which people can create/navigate through non-
line
ar narrative spaces using Triangles. Triangles is a...
handSCAPE
1998
-
1999
... hardware, HandSCAPE captures relevant vectors on each
line
ar measurements and transmits this data wirelessly to a remote...
Paracube: paraCubes
1997
-
1998
... to every three-dimensional point. Thus, points became
line
s,
line
s became polygons, polygons became cubes and cubes became...
City of glass: Sideways
2006
-
2006
... Still islands of glass, but now with subterranean dedicated
line
s, and sky-borne 'direct-to-home' access. This condition, which...
Wavefunction
2007
-
2007
... of dynamic systems, capable of generating complex non-
line
ar, behaviours, the materialisation of surveillance and turbulence...
Satellite Contact
2004
-
2005
... of communication, digital data-flow and neo-Fordist production
line
s.
Web of Life
2002
video
... by imparting to it the unique patterns of his individual hand
line
s, thus giving symbolic and experiential expression to the action...
Beyond Pages
1995
-
1997
... important for the culture of writing and for the learning of
line
ar reading. His interest in testing and using multimedia...
Transarchitectures
1998
-
1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
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