Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
(selected)
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
251
252
253
254
(current)
255
(more)
309
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
E-Sparks
2001
-
2005
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
Greenhouse
2017
-
2017
... words and actions." The
artist
ic concept of this work is...
framework f5x5x5
2007
-
2009
Framework is a kinetic light sculpture constituted by five modules. Each of these modules is constituted of 5 horizontal and 5 vertical square elements, establishing a grid of 5x5x5 =125 frames. This resolution writing is present in the project
CHRONOPOLIS
2002
-
2003
Chronopolis consists of a 10 x 10 meter square floor-projected interface that visitors walk over. The computer generated interface displays days, hours, minutes and seconds grids over which four animated pictograms representing these time elements
Narrative Landscape
1985
-
1995
video
In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any
Al GRANO: Augmented-Cereals” Version 2
2016
-
2016
AL GRANO: Augmented Cereals (Version 02) showing a gallery visitor interacting with the piece using a smartphone and an app (aurasma). This is Augmented Reality work lives in two spaces: in a supermarket cereal aisle in which consumers interact
Autonomous Oil Reserve
2004
The oil reserve is autonomous. A resource that is intended to be available in the case of dwindling oil supplies. The reservoir can hold about 1500 liters of oil which may be used exclusively for non commercial or non political projects such as art
fluID - arena of identities
2003
-
2003
in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
Google Adwords Happenings
2002
-
2002
The Google Adwords Happening: how a global happening on Google unveiled the Generalized Semantic Capitalism. “At the beginning of April, a debate took place on rhizome.org mailing list, about how to earn money with net art. It suggested to me an
Geometries of Power
2002
"Geometries of Power" is a multi-user online 3D world that uses the interactive characteristics of space, geometry and sound to question concepts of power and control. Beginning with the blank canvas of a faceless modern city, participants
1
…
(more)
251
252
253
254
(current)
255
(more)
309