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Unending Closure
2007
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2007
The events that have unfolded since the turn of the century, in addition to the unending technological parade of innovation and the bloating of Media influence over the world has yielded not a people that enjoy Sunday afternoon picnics on the moon,
Pacifying the South China Sea Scroll Navigator
2013
The handscroll Pacifying the South China Sea chronicles the suppression of piracy by the forces of the Jiaqing Emperor (r. 1796–1820). The scroll illustrates the events of the period in twenty different scenes, each abundant with detail depicting
n0time
2000
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2001
Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
Land of Cloud
2017
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2018
Winner of the VRHAM 2018 Audience Award Three days journey beyond Space and Time lies the Land of Cloud. The people there are silent. They communicate not through speech, gesture or gaze, but instead through strange and wondrous "cloud mirrors."
Endurance: The Polar Studies
2022
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2023
video
An exploration of the beauty within the fragile Polar environments. Inspired by first-hand accounts from Ernest Shackleton’s 1914 expedition to the Antarctic, Dominic Harris’ Endurance: The Polar Studies transports the viewer to extreme regions of
Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
NET(WORK)
2016
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2016
The projetct is dedicated to the phenomenon of nets. As we know, nets are some of the primary means for catching aquatic bioresources. The net thrives as a universal symbol with many possible applications and analogies. The word “net” – set’ – can
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
Deep Contact
1986
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1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
Dialogue with the knowbotic south (DWTKS)
1993
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1995
Dialogue With The Knowbotic South- strategies on a changing view of nature A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic
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