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Push /Pull
2002
In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their own playing field with their own interactive hovercraft and yet the
NET(WORK)
2016
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2016
The projetct is dedicated to the phenomenon of nets. As we know, nets are some of the primary means for catching aquatic bioresources. The net thrives as a universal symbol with many possible applications and analogies. The word “net” – set’ – can
Advent
1995
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1998
Advent is an interactive journey into the 25 days preceding the birth of something messianic. The journey is set in and around the shoreline of a mythic river and takes the form of a fictional personal diary. At the heart of the piece is an advent
Deep Contact
1986
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1989
The next interactive piece, DEEP CONTACT (1989), directly involves the body of the viewer/participant who were required to touch the computerscreen. Viewers choreograph their own encounters in the vista of voyeurism by actually putting their hand on
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
The Library
1999
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2000
... up the position of Visiting
Artist
at the School of Communication...
Logo.Hallucination
2006
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2006
Artworks Logo.Hallucination November, 2006 Is the economic dynamics of the collective hallucination leading us towards a privatization of the glance? Logo.Hallucination continuously monitors the images circulating on the Internet looking
Technical Recreation
2014
Recreación Técnica es una serie que aborda la imagen como resultado de distintas fuentes de contenido: la experiencia propia a través de la memoria, los estados de pensamiento inconsciente y las múltiples otras formas en las cuales nuestro cerebro
Infinity Divided by Sixteen
1987
video
In this interactive installation the visual and auditory components of the work were interconnected and closely related. A finely perforated projection screen was visibly divided into sixteen sections. Behind each section was a speaker connected to
COMBATscience Augmented
2018
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2018
video
Mixed reality installation 'COMBATscience Augmented' reimagines the 2008 multimedia environment 'COMBATscience', realised in cooperation with Cathrin Pichler in the Volkstheater in Vienna, and transforms it into another sensory setting. The life
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