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  • ... OF HOME OF THE BRAIN What if you could step inside the... but this virtual hand does not. Why do we need this?"... HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between...
  • ...PARKS : STUDENT CONTEST 2001 - 2008 The "Digital Sparks Matrix" is an...
  • Peep Hole -
    ... in spectatorship in the context of the digital. It...
  • The Fox -
    ... maker’s gain (or loss) does not necessarily result in the... pleasure and control in the interactive environment. ...
  • Semantic Map -
    ... electronic culture. Somewhat along the same lines,... SEMANTIC MAP - A RADAR FOR THE DATA COSMOS (2001/04) The Semantic Map...
  • ... an attempt to visualize what is virtually impossible to... profundity it doesn't have. The film tells the... Algorithms are the preferred control modules of...
  • ...The challenges of the infirmity of landscapes in the sense of...
  • ... BROADCAST 1995 For the International Video Art Award...
  • ...rkshop and exhibition, results from the collaborative practice of a...
  • ... whether it originated in the natural world or in a highly...