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  • This work addresses the notion of a library of the written language, and gives special aesthetic emphasis to the digital (binary) transformation of language to embody the context of the LBC as a computing center for a larger network of provincial
  • Circular-patterned digitizing of the viewers' movements was conjoined with the static recording of a large souvenir reproduction of the Eiffel Tower. The work uses the same image processing software originally developed for Video Narcissus
  • Legible City - video
    The Legible City was first presented in 1988 as wire-frame graphics that were interactively operated by a joystick. This constituted a prototype for later implementations of this work using a bicycle as the viewer interface and more advanced
  • In this installation at the International Art & Science Exhibition a large, back projected high-resolution monitor was mounted on a motorised turntable. An infra-red joystick controlled the 360-degree rotation of this screen and the synchronous
  • In this interactive laser-disc-based work the viewer has to push a protruding steel bar to rotate a column-mounted monitor which in turn animates the images on its screen. A friction plate forces the viewers to exert themselves physically. Turning
  • A large steel ball hangs from four cables and motorized pulleys within the atrium of this building. Connected to the center's computer network, anyone working there can interactively program its movement paths.
  • The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
  • In this work the movement of a large video monitor mounted on an industrial fork-lift truck creates a virtual representation of a larger than life size ballerina. As the forklift moves the monitor up and down the ballerina is presented from head to
  • EVE is a research and development project initiated at the ZKM Karlsruhe in cooperation with the Forschungszentrum Karlsruhe. It encompasses the conceptual and technical development of a new form of interactive immersive visualisation environment
  • During Imagina '93 computer graphics installations in Monte Carlo and in Karlsruhe were connected by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space.