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  • ... -in this case, natural events at the South Pole-. In...
  • ... with since 1995: how to "imagine" a navigable game... changes the course of events, but also the structures...
  • ... The same techniques makes possible search and replace...
  • ... - it runs through two shows and rewinds and runs again... toy" which makes reference to those machines...
  • Spectropia -
    ...A work in progress , is an evening-length interactive media...
  • ... is a unique statement on how consumer economy, from the... not change the narrative events, but develops a more...
  • ... dreams, hallucinations, events which ramifies,...
  • ... the body does not lie even while the mind does. ...
  • Sakrileg -
    ... and elegance, shows the perfect harmony of idea... faster and the machine makes strong and hectic movements... keep the ball up and prevent it from falling down. Two...
  • cyberSM -
    ... participant can preview how they will appear to the... The cyberSM project makes communications technology...