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  • ... in the Visual Arts, the Golden Nica in interactive arts, and the Award for Positive Innovations in Media from the Digital Media and Arts Association. Her latest film Strange Culture (SFFS 2007) explores post-9/11 paranoia. She is professor...
  • ...FramedMemoryCard responds to an open serie of unique sculptures that becomes a receipt of digital information where the artist “bury” several files under the sculpture structure. It is defined us an information package hard protected with material such as massif...
  • ... for the UNSW iCinema Centre's Advanced Interaction and Visualisation Environment (AVIE). For T_Visionarium, 28 hours of digital free-to-air Australian television was captured over a period of one week. This footage was segmented and converted into a...
  • ... façade’s of contemporary buildings have been largely investigated as a sort of membrane for the display of interactive digital content. These facades often make use of intrusive systems such as LED displays, monitor walls, or light bulb systems that fully...
  • POPUREVE - video
    ... the 1789 Revolution, reshuffling several recurring themes about freedom, equality and the guillotine, is Stenger's second digital movie and fantasy work about French History, after GALLIA (1987-88) The movie was done with Ikograph, a 3D software written...
  • ECOSMOSIS
    ... of June 2012. The concept of the exhibition is by the architect Lina Stergiou and its creation in collaboration with the digital artist Maurice Benayoun. Ecosmosis is part of Against All Odds (AAO) series of actions and events (concept/ curator: Lina...
  • ... which goes beyond conveying message and meaning. Everyone can exist for others, wherever, whenever. It is part of a digital survival process. The space as and virtual footprint of the diggers mind There is no pre-existing space. There is no...
  • ... perceive our presence in these distinct spaces and who has the authority to post our portraits? The blurry quality of the enlarged digital images gives people a spectral quality, turning them, in Cirio’s words, into “a digital shadow haunting the real world”."- -...
  • ..."Ten Thousand Cents" is a digital artwork that creates a representation of a $100 bill. Using a custom drawing tool, thousands of individuals working in isolation from one another painted a tiny part of the bill without knowledge of the overall task. Workers were paid...
  • Memopol-II
    ... the surveillance of society. When surfing the Internet, paying with an ATM card or using an ID card, people leave their digital traces everywhere. The Internet and social networks gather and provide a great deal of personal information, and a person’s...