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  • In this installation images are projected onto a large screen lying flat on the floor of the exhibition space. The spectators stand on a surrounding balcony where a joystick enables any one of them to interactively operate the work by panning in any
  • The Able Skin -
    "The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
  • Crossing Talks is a space of non-communication. Every room made up of walls/images, people talking to other people like speaking to themselves. Only one wall at a time connect us to people far away or via the Internet. Like on a life raft, the
  • Art Impact, Collective Retinal Memory includes several parallel subject matters. The exposition La Beauté en Avignon ('Beauty in Avignon') constitutes the work’s material. The public online or in the Pompidou Centre can actually see some
  • The Blue Station -
    Conceived in collaboration with the French architect Jean Nouvel , won the co m petition to create Paris 's first interactive subway station in the heart of Paris . Funded by the RATP (Parisian Transport Company) this unique project is meant to be a
  • Stupid Robot -
    Designed to annoy, reminiscent of a legless beggar, Stupid Robot shakes a can of metal parts noisily when approached.
  • A simple kinetic machine. the pages flip over continually. The red text reads: "These cloud capped towers, these gorgeous palaces..." (From the Prospero's epilogue, The Tempest, Wiliam Shakespeare.)
  • ... is an impotent and somewhat adolescent machine. forth (locating the target), and `fires', its spiked...
  • Ceci n'est pas un oiseau is a projection installation comprising a specially built animation projector and a system of four automated semi-transparent screens. The projector projects a looped series of images of a cockatoo in flight onto the four
  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly