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  • BERLIN-CYBER CITY - VIRTUAL WALKS THROUGH REUNITED BERLIN (1989–90) Berlin-Cyber City was created in response to the fall of the Berlin Wall on November 9, 1989. The work reveals the historical upheaval through virtual walks and initiates a
  • Bio-Présence -
    ... of tree species which are poorer or even detrimental to the environment. The artwork is in the form of a protective crown, made up...
  • Starry, Starry Night -
    ... issues, this work is to awake people’s concern for environment. In the work features the interaction of the Internet and...
  • Syracuse Tree -
    In this piece, while observing the effects of new technology, Olga Kisseleva has singled out the conditioning of behaviour at the heart of complex systems on the local as well as the global scale. Her interventions, which are strictly related to
  • AME: Art After Museum -
    ... IS A LIVE MEMORY . Contemporary art is no longer an hostile environment. Art After Museum is an hostile environment. It is...
  • "Hunting Trophies" is a project showing a collection of eleven hunting trophies hung on the wall. These trophies are similar to those that hunters could exhibit proudly in their living room but here they are chests of robots. Each robot has its
  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • Text Trends -
    Text Trends deals with the spectacularization of information. Using Google data it explores the vast search data of its users. The animation takes the content generated by search queries and reduces this process to its essential elements: search
  • ambientROOM -
    ... of the "presence" of people mediated by the physical environment. We explore ways to give a sense of the ghostly presence...
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the