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  • Coleoptera - video
    Coleoptera Learning computer coding concepts for children (age 4 to 10) Developed for the Centre Pompidou, Paris © 2018-2019, Laurent MIGNONNEAU & Christa SOMMERER Coleoptera is an application that enables the creation of computer animated insects
  • As an artery of international trade and a crucial part of the global economy, sea born trade routes are heavily monitored by various technologies that enforce regulations and detect irregular activities. The types of economic activities in question
  • Speakeasy is a telephone service that connects new immigrants with bilingual community members who are familiar with local resources and social service options. This project provides access to language interpretation wherever it is needed. To use
  • Interactive Poem MUSE -
    “"Interactive poem" is a new type of poem that is created by a participant and a computer agent collaborating in a poetic world full of inspiration, emotion and sensitivity. […] A computer agent called "MUSE", who has been carefully designed with a
  • http://www1.khm.de/~marcello/html/Net-Art/A.html Objects / In A Network Of Tangled-Up / Porous Graduation-System / Every Fragment / Lighted Up +- 5 Grade-Centigrade / Lights Options / Space Sterilized / In Ethylene Oxide Chambers/ Immediate
  • Solar -
    As I mentioned in a previous entry, I am working on an application to be presented at the V&A Decode exhibition opening in December. I was asked to rework the Solar piece so that it could be audio responsive in real-time. During the development,
  • Landstream -
    Landstream visualizes the flux produced by communication technologies, the invisible signals which cross through us, and of which we are, most of the time, completely unaware. A programme analyses the flux running through a space, and transforms the
  • The Mechanic of Emotions is an art opera in 15+ parts each part can be a statement, an event, an installation, an object, a concert, a performance, a web site, a business... the Mechanics of Emotions (M-E) try not to tell the story of the
  • “Making of Eve Clone II” extracts a black-and-white grid image of the merged faces of Eve Clone and the Vitruvian Man from “Making of Eve Clone I”. This interactive installation learns to mimic human facial expressions through audience
  • This immersive audio environment explores how humans react to commands imposed by a machine generating its acoustic stimuli on the basis of tracked body movement. In this environment, different states of human and machine action are understood as a